Learn the rules
How to Play FreeCell
Use four free cells to clear the table.
DeckMates house rules. Local rules may differ.
Goal
Use four free cells to clear the table.
How to play
All cards start face up in eight columns. Build down in alternating colours and up by suit on the foundations. Each free cell holds one card. Empty columns accept any card. Run moves are limited by empty cells and spare columns. Undo restores up to 30 moves.
Scoring
Scores are points, never money.
Explore the games
Colour MatchMatch colours and numbers. Call Last Card!2–10 players
Crazy EightsMatch the suit or rank. Eights are wild. Empty your hand first.2–6 players
Indian Rummy13 cards. Make sequences and sets, use the jokers, declare first.2–6 players
Twenty-NinePartners bid for points, the trump stays hidden until someone asks.4 players
HeartsDodge every heart and the queen of spades — or take them all.4 players
SpadesBid your tricks with a partner. Spades always trump.4 players
Court PieceCall trump from five cards; first team to seven tricks takes the hand.4 players
JudgementBid exactly the tricks you will take. Hands shrink from 7 cards to 1.3–6 players
Badam SattiBuild every suit up and down from its 7. First to run out wins.3–6 players
Gadha LadanCan't follow suit? Make someone pick up the trick. Don't be the donkey.3–6 players
Bluff — Card GamePlay cards face down and claim a rank. Call "Bluff!" when you doubt it.3–6 players
Solitaire — KlondikeBuild four suits from ace to king.Play solo
FreeCellUse four free cells to clear the table.Play solo
Gin RummyMake melds and reduce your deadwood.2 players
MendikotCapture the tens with your partner.4 players
Go FishAsk for ranks and collect four-card books.2–5 players
EuchreChoose trump and win three of five tricks.4 players
DurakAttack, defend and avoid being last with cards.2–6 players
LiteratureRemember cards and claim sets with your team.6 players